feat(音频可视化): 添加音频可视化功能并优化播放队列显示
引入音频可视化器模块,用于实时显示音频频谱。在播放队列中添加可视化效果,并优化播放队列的UI显示。同时,更新播放队列的标题为“播放队列”以提升用户体验。
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@ -1,17 +1,22 @@
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<!-- Player.vue - 添加调试信息 -->
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<script setup lang="ts">
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import { usePlayQueueStore } from '../stores/usePlayQueueStore'
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import { useTemplateRef, watch } from 'vue'
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import { useTemplateRef, watch, nextTick } from 'vue'
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import { useRoute } from 'vue-router'
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import PlayIcon from '../assets/icons/play.vue'
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import PauseIcon from '../assets/icons/pause.vue'
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import LoadingIndicator from '../assets/icons/loadingindicator.vue'
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import { audioVisualizer } from '../utils'
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const playQueueStore = usePlayQueueStore()
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const route = useRoute()
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const player = useTemplateRef('playerRef')
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console.log('[Player] 组件初始化')
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watch(() => playQueueStore.isPlaying, (newValue) => {
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console.log('[Player] 播放状态变化:', newValue)
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if (newValue) {
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player.value?.play()
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setMetadata()
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@ -20,6 +25,7 @@ watch(() => playQueueStore.isPlaying, (newValue) => {
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})
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watch(() => playQueueStore.currentIndex, () => {
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console.log('[Player] 当前索引变化:', playQueueStore.currentIndex)
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setMetadata()
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playQueueStore.isBuffering = true
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})
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@ -32,6 +38,7 @@ function artistsOrganize(list: string[]) {
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}
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function setMetadata() {
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console.log('[Player] 设置元数据')
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if ('mediaSession' in navigator) {
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navigator.mediaSession.metadata = new MediaMetadata({
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title: playQueueStore.list[playQueueStore.currentIndex].song.name,
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@ -80,6 +87,63 @@ function playPrevious() {
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function updateCurrentTime() {
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playQueueStore.currentTime = player.value?.currentTime?? 0
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}
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console.log('[Player] 初始化 audioVisualizer')
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const { barHeights, connectAudio, isAnalyzing, error } = audioVisualizer({
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sensitivity: 1.5,
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barCount: 6,
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debug: true
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})
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console.log('[Player] audioVisualizer 返回值:', { barHeights: barHeights.value, isAnalyzing: isAnalyzing.value })
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// 监听播放列表变化
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watch(() => playQueueStore.list.length, async (newLength) => {
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console.log('[Player] 播放列表长度变化:', newLength)
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if (newLength === 0) {
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console.log('[Player] 播放列表为空,跳过连接')
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return
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}
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// 等待下一帧,确保 audio 元素已经渲染
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await nextTick()
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if (player.value) {
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console.log('[Player] 连接音频元素到可视化器')
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console.log('[Player] 音频元素状态:', {
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src: player.value.src?.substring(0, 50) + '...',
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readyState: player.value.readyState,
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paused: player.value.paused
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})
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connectAudio(player.value)
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} else {
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console.log('[Player] ❌ 音频元素不存在')
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}
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playQueueStore.visualizer = barHeights.value
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})
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// 监听音频元素变化
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watch(() => player.value, (audioElement) => {
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console.log('[Player] 音频元素 ref 变化:', !!audioElement)
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if (audioElement && playQueueStore.list.length > 0) {
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console.log('[Player] 重新连接音频元素')
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connectAudio(audioElement)
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}
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})
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// 监听可视化器数据变化
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watch(() => barHeights.value, (newHeights) => {
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console.log('[Player] 可视化器数据更新:', newHeights.map(h => Math.round(h)))
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playQueueStore.visualizer = newHeights
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}, { deep: true })
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// 监听错误
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watch(() => error.value, (newError) => {
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if (newError) {
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console.error('[Player] 可视化器错误:', newError)
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}
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})
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</script>
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<template>
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@ -93,14 +157,18 @@ function updateCurrentTime() {
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@pause="playQueueStore.isPlaying = false"
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@play="playQueueStore.isPlaying = true"
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@playing="() => {
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console.log('[Player] 音频开始播放事件')
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playQueueStore.isBuffering = false
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setMetadata()
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}"
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@waiting="playQueueStore.isBuffering = true"
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@loadeddata="() => console.log('[Player] 音频数据加载完成')"
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@canplay="() => console.log('[Player] 音频可以播放')"
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@error="(e) => console.error('[Player] 音频错误:', e)"
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crossorigin="anonymous"
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@timeupdate="updateCurrentTime">
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</audio>
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<div
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class="text-white h-9 bg-neutral-800/80 border border-[#ffffff39] rounded-full text-center backdrop-blur-3xl flex gap-2 overflow-hidden select-none"
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v-if="playQueueStore.list.length !== 0 && route.path !== '/playroom'"
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@ -224,7 +224,7 @@ function makePlayQueueListDismiss() {
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<dialog :open="presentQueueListDialog" class="z-20 w-screen h-screen" @click="makePlayQueueListDismiss" ref="playQueueDialogContainer" style="background-color: #17171780;">
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<div class="w-96 h-screen bg-neutral-900/80 shadow-[0_0_16px_0_rgba(0,0,0,0.5)] backdrop-blur-2xl pt-8 flex flex-col" @click.stop ref="playQueueDialog">
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<div class="flex justify-between mx-8 mb-4">
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<div class="text-white font-medium text-2xl">待播清单</div>
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<div class="text-white font-medium text-2xl">播放队列</div>
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<button class="text-white w-9 h-9 bg-neutral-800/80 border border-[#ffffff39] rounded-full text-center backdrop-blur-3xl flex justify-center items-center" @click="makePlayQueueListDismiss">
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<XIcon :size="4" />
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</button>
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@ -241,8 +241,25 @@ function makePlayQueueListDismiss() {
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<hr class="border-[#ffffff39]" />
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<div class="flex-auto h-0 overflow-y-auto px-8">
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<div class="flex-auto h-0 overflow-y-auto px-4 flex flex-col gap-2">
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<button v-for="(track, index) in playQueueStore.list" class="p-4 w-full rounded-md hover:bg-white/5 first:mt-2" :key="track.song.cid">
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<div class="flex gap-2">
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<div class="relative w-12 h-12 rounded-md shadow-xl overflow-hidden">
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<img :src="track.album?.coverUrl" />
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<div class="w-full h-full absolute top-0 left-0 bg-neutral-900/75 flex justify-center items-center" v-if="index === playQueueStore.currentIndex">
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<div style="height: 1rem;" class="flex justify-center items-center gap-[.125rem]">
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<div class="bg-white w-[.125rem] rounded-full" v-for="(bar, index) in playQueueStore.visualizer" :key="index" :style="{
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height: `${Math.max(10, bar)}%`
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}" />
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</div>
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</div>
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</div>
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<div class="flex flex-col text-left">
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<div class="text-white text-base font-medium">{{ track.song.name }}</div>
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<div class="text-white/75 text-sm">{{ artistsOrganize(track.song.artists?? []) }} — {{ track.album?.name?? '未知专辑' }}</div>
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</div>
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</div>
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</button>
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</div>
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</div>
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</dialog>
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@ -10,6 +10,7 @@ export const usePlayQueueStore = defineStore('queue', () =>{
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const currentTime = ref<number>(0)
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const duration = ref<number>(0)
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const updatedCurrentTime = ref<number | null>(null)
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const visualizer = ref<number[]>([0, 0, 0, 0])
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return { list, currentIndex, isPlaying, queueReplaceLock, isBuffering, currentTime, duration, updatedCurrentTime }
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return { list, currentIndex, isPlaying, queueReplaceLock, isBuffering, currentTime, duration, updatedCurrentTime, visualizer }
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})
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src/utils/audioVisualizer.ts
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src/utils/audioVisualizer.ts
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// utils/audioVisualizer.ts - 平衡频谱版本
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import { ref, onUnmounted, Ref } from 'vue'
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interface AudioVisualizerOptions {
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sensitivity?: number
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smoothing?: number
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barCount?: number
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debug?: boolean
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bassBoost?: number // 低音增强倍数 (默认 0.7,降低低音)
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midBoost?: number // 中音增强倍数 (默认 1.2)
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trebleBoost?: number // 高音增强倍数 (默认 1.5)
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}
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export function audioVisualizer(options: AudioVisualizerOptions = {}) {
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const {
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sensitivity = 1,
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smoothing = 0.7,
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barCount = 4,
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debug = false,
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bassBoost = 0.7, // 降低低音权重
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midBoost = 1.2, // 提升中音
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trebleBoost = 1.5 // 提升高音
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} = options
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console.log('[AudioVisualizer] 初始化平衡频谱,选项:', options)
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// 导出的竖杠高度值数组 (0-100)
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const barHeights: Ref<number[]> = ref(Array(barCount).fill(0))
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const isAnalyzing = ref(false)
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const error = ref<string | null>(null)
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const isInitialized = ref(false)
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// 内部变量
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let audioContext: AudioContext | null = null
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let analyser: AnalyserNode | null = null
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let source: MediaElementAudioSourceNode | null = null
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let dataArray: Uint8Array | null = null
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let animationId: number | null = null
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let currentAudioElement: HTMLAudioElement | null = null
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// 调试日志
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function log(...args: any[]) {
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if (debug) {
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console.log('[AudioVisualizer]', ...args)
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}
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}
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// 初始化音频分析
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function initAudioContext(audioElement: HTMLAudioElement) {
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if (!audioElement) {
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log('错误: 音频元素为空')
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return
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}
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if (audioContext) {
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log('AudioContext 已存在,跳过初始化')
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return
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}
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try {
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log('开始初始化音频上下文...')
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audioContext = new (window.AudioContext || (window as any).webkitAudioContext)()
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log('AudioContext 创建成功, 状态:', audioContext.state, '采样率:', audioContext.sampleRate)
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// 如果上下文被暂停,尝试恢复
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if (audioContext.state === 'suspended') {
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audioContext.resume().then(() => {
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log('AudioContext 已恢复')
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})
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}
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analyser = audioContext.createAnalyser()
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// 尝试创建音频源
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try {
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source = audioContext.createMediaElementSource(audioElement)
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log('MediaElementSource 创建成功')
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} catch (sourceError) {
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log('创建 MediaElementSource 失败:', sourceError)
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error.value = 'CORS 错误: 无法访问跨域音频'
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return
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}
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// 优化分析器配置
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analyser.fftSize = 2048 // 增加分辨率
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analyser.smoothingTimeConstant = smoothing
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analyser.minDecibels = -100 // 更低的最小分贝
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analyser.maxDecibels = -30 // 调整最大分贝范围
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log('分析器配置:', {
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fftSize: analyser.fftSize,
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frequencyBinCount: analyser.frequencyBinCount,
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sampleRate: audioContext.sampleRate,
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frequencyResolution: audioContext.sampleRate / analyser.fftSize
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})
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// 连接音频节点
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source.connect(analyser)
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analyser.connect(audioContext.destination)
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// 创建数据数组
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dataArray = new Uint8Array(analyser.frequencyBinCount)
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isInitialized.value = true
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error.value = null
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log('✅ 音频可视化器初始化成功')
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} catch (err) {
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log('❌ 音频上下文初始化失败:', err)
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error.value = `初始化失败: ${err instanceof Error ? err.message : String(err)}`
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isInitialized.value = false
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}
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}
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// 开始分析
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function startAnalysis() {
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if (!analyser || !dataArray || !isInitialized.value) {
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log('❌ 无法开始分析: 分析器未初始化')
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return
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}
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log('✅ 开始频谱分析')
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isAnalyzing.value = true
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animate()
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}
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// 停止分析
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function stopAnalysis() {
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log('停止频谱分析')
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isAnalyzing.value = false
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if (animationId) {
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cancelAnimationFrame(animationId)
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animationId = null
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}
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barHeights.value = Array(barCount).fill(0)
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}
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// 动画循环
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function animate() {
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if (!isAnalyzing.value || !analyser || !dataArray || !audioContext) return
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// 获取频率数据
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analyser.getByteFrequencyData(dataArray)
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// 使用平衡的频段分割
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const frequencyBands = divideFrequencyBandsBalanced(dataArray, barCount, audioContext.sampleRate)
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// 应用频段特定的增强
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const enhancedBands = applyFrequencyEnhancement(frequencyBands)
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// 更新竖杠高度 (0-100)
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barHeights.value = enhancedBands.map(value =>
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Math.min(100, Math.max(0, (value / 255) * 100 * sensitivity))
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)
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animationId = requestAnimationFrame(animate)
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}
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// 平衡的频段分割 - 使用对数分布和人耳感知特性
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function divideFrequencyBandsBalanced(data: Uint8Array, bands: number, sampleRate: number): number[] {
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const nyquist = sampleRate / 2
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const result: number[] = []
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// 定义人耳感知的频率范围 (Hz)
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const frequencyRanges = [
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{ min: 20, max: 250, name: '低音' }, // 低音
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{ min: 250, max: 2000, name: '中低音' }, // 中低音
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{ min: 2000, max: 8000, name: '中高音' }, // 中高音
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{ min: 8000, max: 20000, name: '高音' } // 高音
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]
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for (let i = 0; i < bands; i++) {
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const range = frequencyRanges[i] || frequencyRanges[frequencyRanges.length - 1]
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// 将频率转换为 bin 索引
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const startBin = Math.floor((range.min / nyquist) * data.length)
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const endBin = Math.floor((range.max / nyquist) * data.length)
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// 确保范围有效
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const actualStart = Math.max(0, startBin)
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const actualEnd = Math.min(data.length - 1, endBin)
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if (debug && Math.random() < 0.01) {
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log(`频段 ${i} (${range.name}): ${range.min}-${range.max}Hz, bins ${actualStart}-${actualEnd}`)
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}
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// 计算该频段的 RMS (均方根) 值,而不是简单平均
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let sumSquares = 0
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let count = 0
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for (let j = actualStart; j <= actualEnd; j++) {
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const value = data[j]
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sumSquares += value * value
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count++
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}
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const rms = count > 0 ? Math.sqrt(sumSquares / count) : 0
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result.push(rms)
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}
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return result
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}
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// 应用频段特定的增强
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function applyFrequencyEnhancement(bands: number[]): number[] {
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const boosts = [bassBoost, midBoost, trebleBoost, trebleBoost]
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return bands.map((value, index) => {
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const boost = boosts[index] || 1
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let enhanced = value * boost
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// 应用压缩曲线,防止过度增强
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enhanced = 255 * Math.tanh(enhanced / 255)
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return Math.min(255, Math.max(0, enhanced))
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})
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}
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// 连接音频元素
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function connectAudio(audioElement: HTMLAudioElement) {
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log('🔗 连接音频元素...')
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if (currentAudioElement === audioElement) {
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log('音频元素相同,跳过重复连接')
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return
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}
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// 清理旧的连接
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cleanup()
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currentAudioElement = audioElement
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// 等待音频加载完成后再初始化
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if (audioElement.readyState >= 2) {
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initAudioContext(audioElement)
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} else {
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audioElement.addEventListener('loadeddata', () => {
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initAudioContext(audioElement)
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}, { once: true })
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}
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// 监听播放状态
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audioElement.addEventListener('play', startAnalysis)
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audioElement.addEventListener('pause', stopAnalysis)
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audioElement.addEventListener('ended', stopAnalysis)
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// 监听错误
|
||||
audioElement.addEventListener('error', (e) => {
|
||||
log('❌ 音频加载错误:', e)
|
||||
error.value = '音频加载失败'
|
||||
})
|
||||
}
|
||||
|
||||
// 断开音频元素
|
||||
function disconnectAudio() {
|
||||
if (currentAudioElement) {
|
||||
currentAudioElement.removeEventListener('play', startAnalysis)
|
||||
currentAudioElement.removeEventListener('pause', stopAnalysis)
|
||||
currentAudioElement.removeEventListener('ended', stopAnalysis)
|
||||
currentAudioElement = null
|
||||
}
|
||||
cleanup()
|
||||
}
|
||||
|
||||
// 清理资源
|
||||
function cleanup() {
|
||||
stopAnalysis()
|
||||
if (audioContext && audioContext.state !== 'closed') {
|
||||
audioContext.close()
|
||||
}
|
||||
audioContext = null
|
||||
analyser = null
|
||||
source = null
|
||||
dataArray = null
|
||||
isInitialized.value = false
|
||||
}
|
||||
|
||||
// 手动测试数据
|
||||
function testWithFakeData() {
|
||||
log('🧪 开始平衡频谱模拟测试')
|
||||
isAnalyzing.value = true
|
||||
|
||||
let testCount = 0
|
||||
const maxTests = 50
|
||||
|
||||
const fakeInterval = setInterval(() => {
|
||||
// 模拟更平衡的频谱数据
|
||||
barHeights.value = [
|
||||
Math.random() * 60 + 20, // 低音:20-80
|
||||
Math.random() * 80 + 10, // 中低音:10-90
|
||||
Math.random() * 90 + 5, // 中高音:5-95
|
||||
Math.random() * 70 + 15 // 高音:15-85
|
||||
]
|
||||
testCount++
|
||||
|
||||
if (testCount >= maxTests) {
|
||||
clearInterval(fakeInterval)
|
||||
barHeights.value = Array(barCount).fill(0)
|
||||
isAnalyzing.value = false
|
||||
log('🧪 模拟测试结束')
|
||||
}
|
||||
}, 100)
|
||||
}
|
||||
|
||||
// 动态调整增强参数
|
||||
function updateEnhancement(bass: number, mid: number, treble: number) {
|
||||
options.bassBoost = bass
|
||||
options.midBoost = mid
|
||||
options.trebleBoost = treble
|
||||
log('更新频段增强:', { bass, mid, treble })
|
||||
}
|
||||
|
||||
// 组件卸载时清理
|
||||
onUnmounted(() => {
|
||||
disconnectAudio()
|
||||
})
|
||||
|
||||
return {
|
||||
barHeights,
|
||||
isAnalyzing,
|
||||
isInitialized,
|
||||
error,
|
||||
connectAudio,
|
||||
disconnectAudio,
|
||||
startAnalysis,
|
||||
stopAnalysis,
|
||||
testWithFakeData,
|
||||
updateEnhancement
|
||||
}
|
||||
}
|
|
@ -1,3 +1,4 @@
|
|||
import artistsOrganize from "./artistsOrganize"
|
||||
import { audioVisualizer } from "./audioVisualizer"
|
||||
|
||||
export { artistsOrganize }
|
||||
export { artistsOrganize, audioVisualizer }
|
||||
|
|
Loading…
Reference in New Issue
Block a user