fix: 修复随机播放模式下预加载顺序错误的问题
- 修正 getNextIndex 在随机播放模式下返回正确的原始列表索引 - 简化预加载逻辑,因为 nextIndex 已经是正确的列表索引 - 保持 Player.vue 中更新歌曲信息时的索引计算逻辑 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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ae2d8875ad
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@ -1,13 +1,12 @@
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<!-- Player.vue - 添加预加载功能 -->
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<script setup lang="ts">
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import { usePlayQueueStore } from '../stores/usePlayQueueStore'
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import { useTemplateRef, watch, nextTick, computed } from 'vue'
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import { computed, nextTick, useTemplateRef, watch } from 'vue'
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import { useRoute } from 'vue-router'
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import { useFavourites } from '../stores/useFavourites'
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import { usePlayQueueStore } from '../stores/usePlayQueueStore'
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import PlayIcon from '../assets/icons/play.vue'
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import LoadingIndicator from '../assets/icons/loadingindicator.vue'
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import PlayIcon from '../assets/icons/play.vue'
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import { audioVisualizer, checkAndRefreshSongResource } from '../utils'
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const playQueueStore = usePlayQueueStore()
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@ -19,15 +18,20 @@ const player = useTemplateRef('playerRef')
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console.log('[Player] 检查 store 方法:', {
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preloadNext: typeof playQueueStore.preloadNext,
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getPreloadedAudio: typeof playQueueStore.getPreloadedAudio,
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clearPreloadedAudio: typeof playQueueStore.clearPreloadedAudio
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clearPreloadedAudio: typeof playQueueStore.clearPreloadedAudio,
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})
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// 获取当前歌曲的计算属性
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const currentTrack = computed(() => {
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if (playQueueStore.playMode.shuffle && playQueueStore.shuffleList.length > 0) {
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return playQueueStore.list[playQueueStore.shuffleList[playQueueStore.currentIndex]]
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if (
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playQueueStore.playMode.shuffle &&
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playQueueStore.shuffleList.length > 0
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) {
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return playQueueStore.list[
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playQueueStore.shuffleList[playQueueStore.currentIndex]
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]
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}
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return playQueueStore.list[playQueueStore.currentIndex]
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})
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@ -37,114 +41,132 @@ const currentAudioSrc = computed(() => {
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return track ? track.song.sourceUrl : ''
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})
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watch(() => playQueueStore.isPlaying, (newValue) => {
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if (newValue) {
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player.value?.play()
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setMetadata()
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}
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else { player.value?.pause() }
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})
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watch(
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() => playQueueStore.isPlaying,
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(newValue) => {
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if (newValue) {
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player.value?.play()
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setMetadata()
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} else {
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player.value?.pause()
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}
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},
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)
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// 监听当前索引变化,处理预加载逻辑
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watch(() => playQueueStore.currentIndex, async () => {
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console.log('[Player] 当前索引变化:', playQueueStore.currentIndex)
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watch(
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() => playQueueStore.currentIndex,
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async () => {
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console.log('[Player] 当前索引变化:', playQueueStore.currentIndex)
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// 检查是否可以使用预加载的音频
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const track = currentTrack.value
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if (track) {
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const songId = track.song.cid
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// 检查是否可以使用预加载的音频
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const track = currentTrack.value
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if (track) {
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const songId = track.song.cid
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try {
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// 首先检查和刷新当前歌曲的资源
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console.log('[Player] 检查当前歌曲资源:', track.song.name)
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const updatedSong = await checkAndRefreshSongResource(
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track.song,
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(updated) => {
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// 更新播放队列中的歌曲信息
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if (playQueueStore.list[playQueueStore.currentIndex]) {
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playQueueStore.list[playQueueStore.currentIndex].song = updated
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try {
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// 首先检查和刷新当前歌曲的资源
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console.log('[Player] 检查当前歌曲资源:', track.song.name)
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const updatedSong = await checkAndRefreshSongResource(
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track.song,
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(updated) => {
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// 更新播放队列中的歌曲信息
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// 在随机播放模式下,currentIndex 是 shuffleList 的索引
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// 需要通过 shuffleList[currentIndex] 获取实际的 list 索引
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const actualIndex =
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playQueueStore.playMode.shuffle &&
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playQueueStore.shuffleList.length > 0
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? playQueueStore.shuffleList[playQueueStore.currentIndex]
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: playQueueStore.currentIndex
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if (playQueueStore.list[actualIndex]) {
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playQueueStore.list[actualIndex].song = updated
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}
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// 如果歌曲在收藏夹中,也更新收藏夹
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favourites.updateSongInFavourites(songId, updated)
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},
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)
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// 使用更新后的歌曲信息
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const preloadedAudio = playQueueStore.getPreloadedAudio(songId)
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if (preloadedAudio && updatedSong.sourceUrl === track.song.sourceUrl) {
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console.log(`[Player] 使用预加载的音频: ${track.song.name}`)
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// 直接使用预加载的音频数据
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if (player.value) {
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// 复制预加载音频的状态到主播放器
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player.value.src = preloadedAudio.src
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player.value.currentTime = 0
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// 清理使用过的预加载音频
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playQueueStore.clearPreloadedAudio(songId)
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// 如果正在播放状态,立即播放
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if (playQueueStore.isPlaying) {
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await nextTick()
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player.value.play().catch(console.error)
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}
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playQueueStore.isBuffering = false
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}
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// 如果歌曲在收藏夹中,也更新收藏夹
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favourites.updateSongInFavourites(songId, updated)
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}
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)
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} else {
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console.log(`[Player] 正常加载音频: ${track.song.name}`)
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playQueueStore.isBuffering = true
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// 使用更新后的歌曲信息
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const preloadedAudio = playQueueStore.getPreloadedAudio(songId)
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if (preloadedAudio && updatedSong.sourceUrl === track.song.sourceUrl) {
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console.log(`[Player] 使用预加载的音频: ${track.song.name}`)
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// 直接使用预加载的音频数据
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if (player.value) {
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// 复制预加载音频的状态到主播放器
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player.value.src = preloadedAudio.src
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player.value.currentTime = 0
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// 清理使用过的预加载音频
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playQueueStore.clearPreloadedAudio(songId)
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// 如果正在播放状态,立即播放
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if (playQueueStore.isPlaying) {
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await nextTick()
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player.value.play().catch(console.error)
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// 如果资源地址已更新,清除旧的预加载音频
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if (updatedSong.sourceUrl !== track.song.sourceUrl) {
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playQueueStore.clearPreloadedAudio(songId)
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}
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playQueueStore.isBuffering = false
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}
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} else {
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console.log(`[Player] 正常加载音频: ${track.song.name}`)
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} catch (error) {
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console.error('[Player] 处理预加载音频时出错:', error)
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playQueueStore.isBuffering = true
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// 如果资源地址已更新,清除旧的预加载音频
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if (updatedSong.sourceUrl !== track.song.sourceUrl) {
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playQueueStore.clearPreloadedAudio(songId)
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}
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}
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setMetadata()
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// 延迟预加载下一首歌,避免影响当前歌曲加载
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setTimeout(async () => {
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try {
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console.log('[Player] 尝试预加载下一首歌')
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// 检查函数是否存在
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if (typeof playQueueStore.preloadNext === 'function') {
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await playQueueStore.preloadNext()
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// 预加载完成后,检查播放队列是否有更新,同步到收藏夹
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playQueueStore.list.forEach((item) => {
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if (favourites.isFavourite(item.song.cid)) {
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favourites.updateSongInFavourites(item.song.cid, item.song)
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}
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})
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playQueueStore.limitPreloadCache()
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} else {
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console.error('[Player] preloadNext 不是一个函数')
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}
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} catch (error) {
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console.error('[Player] 预加载失败:', error)
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}
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} catch (error) {
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console.error('[Player] 处理预加载音频时出错:', error)
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playQueueStore.isBuffering = true
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}
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}
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setMetadata()
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// 延迟预加载下一首歌,避免影响当前歌曲加载
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setTimeout(async () => {
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try {
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console.log('[Player] 尝试预加载下一首歌')
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// 检查函数是否存在
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if (typeof playQueueStore.preloadNext === 'function') {
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await playQueueStore.preloadNext()
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// 预加载完成后,检查播放队列是否有更新,同步到收藏夹
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playQueueStore.list.forEach(item => {
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if (favourites.isFavourite(item.song.cid)) {
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favourites.updateSongInFavourites(item.song.cid, item.song)
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}
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})
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playQueueStore.limitPreloadCache()
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} else {
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console.error('[Player] preloadNext 不是一个函数')
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}
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} catch (error) {
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console.error('[Player] 预加载失败:', error)
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}
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}, 1000)
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})
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}, 1000)
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},
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)
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function artistsOrganize(list: string[]) {
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if (list.length === 0) { return '未知音乐人' }
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return list.map((artist) => {
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return artist
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}).join(' / ')
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if (list.length === 0) {
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return '未知音乐人'
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}
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return list
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.map((artist) => {
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return artist
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})
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.join(' / ')
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}
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function setMetadata() {
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if ('mediaSession' in navigator) {
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let current = currentTrack.value
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const current = currentTrack.value
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if (!current) return
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navigator.mediaSession.metadata = new MediaMetadata({
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@ -152,8 +174,12 @@ function setMetadata() {
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artist: artistsOrganize(current.song.artists ?? []),
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album: current.album?.name,
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artwork: [
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{ src: current.album?.coverUrl ?? '', sizes: '500x500', type: 'image/png' },
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]
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{
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src: current.album?.coverUrl ?? '',
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sizes: '500x500',
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type: 'image/png',
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},
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],
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})
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navigator.mediaSession.setActionHandler('previoustrack', playPrevious)
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@ -163,16 +189,21 @@ function setMetadata() {
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playQueueStore.currentTime = player.value?.currentTime ?? 0
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}
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watch(() => playQueueStore.updatedCurrentTime, (newValue) => {
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if (newValue === null) { return }
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if (player.value) player.value.currentTime = newValue
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playQueueStore.updatedCurrentTime = null
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})
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watch(
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() => playQueueStore.updatedCurrentTime,
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(newValue) => {
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if (newValue === null) {
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return
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}
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if (player.value) player.value.currentTime = newValue
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playQueueStore.updatedCurrentTime = null
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},
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)
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}
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function playNext() {
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if (playQueueStore.currentIndex === playQueueStore.list.length - 1) {
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console.log("at the bottom, pause")
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console.log('at the bottom, pause')
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playQueueStore.currentIndex = 0
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if (playQueueStore.playMode.repeat === 'all') {
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playQueueStore.currentIndex = 0
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@ -188,11 +219,17 @@ function playNext() {
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}
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function playPrevious() {
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if (player.value && (player.value.currentTime ?? 0) < 5 && playQueueStore.currentIndex > 0) {
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if (
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player.value &&
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(player.value.currentTime ?? 0) < 5 &&
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playQueueStore.currentIndex > 0
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) {
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playQueueStore.currentIndex--
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playQueueStore.isPlaying = true
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} else {
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if (player.value) { player.value.currentTime = 0 }
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if (player.value) {
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player.value.currentTime = 0
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}
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}
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}
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@ -209,8 +246,10 @@ function updateCurrentTime() {
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const preloadTrigger = (config.preloadTrigger || 50) / 100 // 转换为小数
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const remainingTimeThreshold = config.remainingTimeThreshold || 30
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if ((progress > preloadTrigger || remainingTime < remainingTimeThreshold) && !playQueueStore.isPreloading) {
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if (
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(progress > preloadTrigger || remainingTime < remainingTimeThreshold) &&
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!playQueueStore.isPreloading
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) {
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try {
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if (typeof playQueueStore.preloadNext === 'function') {
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playQueueStore.preloadNext()
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@ -232,107 +271,129 @@ const { barHeights, connectAudio, isAnalyzing, error } = audioVisualizer({
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bassBoost: 0.8,
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midBoost: 1.2,
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trebleBoost: 1.4,
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threshold: 0
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threshold: 0,
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})
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console.log('[Player] audioVisualizer 返回值:', { barHeights: barHeights.value, isAnalyzing: isAnalyzing.value })
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console.log('[Player] audioVisualizer 返回值:', {
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barHeights: barHeights.value,
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isAnalyzing: isAnalyzing.value,
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})
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// 监听播放列表变化
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watch(() => playQueueStore.list.length, async (newLength) => {
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console.log('[Player] 播放列表长度变化:', newLength)
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if (newLength === 0) {
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console.log('[Player] 播放列表为空,跳过连接')
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return
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}
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// 等待下一帧,确保 audio 元素已经渲染
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await nextTick()
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if (player.value) {
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console.log('[Player] 连接音频元素到可视化器')
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console.log('[Player] 音频元素状态:', {
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src: player.value.src?.substring(0, 50) + '...',
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readyState: player.value.readyState,
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paused: player.value.paused
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})
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connectAudio(player.value)
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} else {
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console.log('[Player] ❌ 音频元素不存在')
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}
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playQueueStore.visualizer = barHeights.value
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// 开始预加载第一首歌的下一首
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setTimeout(() => {
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playQueueStore.preloadNext()
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}, 2000)
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// 初始化音量
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if (player.value) {
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initializeVolume()
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}
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})
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// 监听音频元素变化
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watch(() => player.value, (audioElement) => {
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if (audioElement && playQueueStore.list.length > 0) {
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connectAudio(audioElement)
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}
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})
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// 监听可视化器数据变化
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watch(() => barHeights.value, (newHeights) => {
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playQueueStore.visualizer = newHeights
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}, { deep: true })
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// 监听错误
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watch(() => error.value, (newError) => {
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if (newError) {
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console.error('[Player] 可视化器错误:', newError)
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}
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})
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// 切换播放模式
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watch(() => playQueueStore.playMode.shuffle, (isShuffle) => {
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if (isShuffle) {
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const currentIndex = playQueueStore.currentIndex
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const trackCount = playQueueStore.list.length
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// 1. 已播放部分:不变
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let shuffledList = [...Array(currentIndex).keys()]
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// 2. 构建待打乱的列表
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let shuffleSpace = [...Array(trackCount).keys()].filter(index =>
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playQueueStore.shuffleCurrent ? index >= currentIndex : index > currentIndex
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)
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// 3. 随机打乱
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shuffleSpace.sort(() => Math.random() - 0.5)
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// 4. 如果当前曲目不参与打乱,插入回当前位置(即 currentIndex 处)
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if (!playQueueStore.shuffleCurrent) {
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shuffledList.push(currentIndex)
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watch(
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() => playQueueStore.list.length,
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async (newLength) => {
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console.log('[Player] 播放列表长度变化:', newLength)
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if (newLength === 0) {
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console.log('[Player] 播放列表为空,跳过连接')
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return
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}
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// 5. 拼接:已播放部分 + 当前(可选)+ 打乱后的剩余部分
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shuffledList = shuffledList.concat(shuffleSpace)
|
||||
// 等待下一帧,确保 audio 元素已经渲染
|
||||
await nextTick()
|
||||
|
||||
// 6. 应用 shuffleList
|
||||
playQueueStore.shuffleList = shuffledList
|
||||
if (player.value) {
|
||||
console.log('[Player] 连接音频元素到可视化器')
|
||||
console.log('[Player] 音频元素状态:', {
|
||||
src: player.value.src?.substring(0, 50) + '...',
|
||||
readyState: player.value.readyState,
|
||||
paused: player.value.paused,
|
||||
})
|
||||
connectAudio(player.value)
|
||||
} else {
|
||||
console.log('[Player] ❌ 音频元素不存在')
|
||||
}
|
||||
|
||||
// 清除 shuffleCurrent 状态
|
||||
playQueueStore.shuffleCurrent = undefined
|
||||
} else {
|
||||
// 退出随机播放:恢复当前播放曲目的原索引
|
||||
playQueueStore.currentIndex = playQueueStore.shuffleList[playQueueStore.currentIndex]
|
||||
}
|
||||
playQueueStore.visualizer = barHeights.value
|
||||
|
||||
// 切换播放模式后重新预加载
|
||||
setTimeout(() => {
|
||||
playQueueStore.clearAllPreloadedAudio()
|
||||
playQueueStore.preloadNext()
|
||||
}, 500)
|
||||
})
|
||||
// 开始预加载第一首歌的下一首
|
||||
setTimeout(() => {
|
||||
playQueueStore.preloadNext()
|
||||
}, 2000)
|
||||
|
||||
// 初始化音量
|
||||
if (player.value) {
|
||||
initializeVolume()
|
||||
}
|
||||
},
|
||||
)
|
||||
|
||||
// 监听音频元素变化
|
||||
watch(
|
||||
() => player.value,
|
||||
(audioElement) => {
|
||||
if (audioElement && playQueueStore.list.length > 0) {
|
||||
connectAudio(audioElement)
|
||||
}
|
||||
},
|
||||
)
|
||||
|
||||
// 监听可视化器数据变化
|
||||
watch(
|
||||
() => barHeights.value,
|
||||
(newHeights) => {
|
||||
playQueueStore.visualizer = newHeights
|
||||
},
|
||||
{ deep: true },
|
||||
)
|
||||
|
||||
// 监听错误
|
||||
watch(
|
||||
() => error.value,
|
||||
(newError) => {
|
||||
if (newError) {
|
||||
console.error('[Player] 可视化器错误:', newError)
|
||||
}
|
||||
},
|
||||
)
|
||||
|
||||
// 切换播放模式
|
||||
watch(
|
||||
() => playQueueStore.playMode.shuffle,
|
||||
(isShuffle) => {
|
||||
if (isShuffle) {
|
||||
const currentIndex = playQueueStore.currentIndex
|
||||
const trackCount = playQueueStore.list.length
|
||||
|
||||
// 1. 已播放部分:不变
|
||||
let shuffledList = [...Array(currentIndex).keys()]
|
||||
|
||||
// 2. 构建待打乱的列表
|
||||
const shuffleSpace = [...Array(trackCount).keys()].filter((index) =>
|
||||
playQueueStore.shuffleCurrent
|
||||
? index >= currentIndex
|
||||
: index > currentIndex,
|
||||
)
|
||||
|
||||
// 3. 随机打乱
|
||||
shuffleSpace.sort(() => Math.random() - 0.5)
|
||||
|
||||
// 4. 如果当前曲目不参与打乱,插入回当前位置(即 currentIndex 处)
|
||||
if (!playQueueStore.shuffleCurrent) {
|
||||
shuffledList.push(currentIndex)
|
||||
}
|
||||
|
||||
// 5. 拼接:已播放部分 + 当前(可选)+ 打乱后的剩余部分
|
||||
shuffledList = shuffledList.concat(shuffleSpace)
|
||||
|
||||
// 6. 应用 shuffleList
|
||||
playQueueStore.shuffleList = shuffledList
|
||||
|
||||
// 清除 shuffleCurrent 状态
|
||||
playQueueStore.shuffleCurrent = undefined
|
||||
} else {
|
||||
// 退出随机播放:恢复当前播放曲目的原索引
|
||||
playQueueStore.currentIndex =
|
||||
playQueueStore.shuffleList[playQueueStore.currentIndex]
|
||||
}
|
||||
|
||||
// 切换播放模式后重新预加载
|
||||
setTimeout(() => {
|
||||
playQueueStore.clearAllPreloadedAudio()
|
||||
playQueueStore.preloadNext()
|
||||
}, 500)
|
||||
},
|
||||
)
|
||||
|
||||
function getCurrentTrack() {
|
||||
return currentTrack.value
|
||||
|
@ -343,7 +404,7 @@ function initializeVolume() {
|
|||
if (player.value) {
|
||||
const savedVolume = localStorage.getItem('audioVolume')
|
||||
if (savedVolume) {
|
||||
const volumeValue = parseFloat(savedVolume)
|
||||
const volumeValue = Number.parseFloat(savedVolume)
|
||||
player.value.volume = volumeValue
|
||||
console.log('[Player] 初始化音量:', volumeValue)
|
||||
} else {
|
||||
|
@ -369,7 +430,7 @@ function syncVolumeFromStorage() {
|
|||
if (player.value) {
|
||||
const savedVolume = localStorage.getItem('audioVolume')
|
||||
if (savedVolume) {
|
||||
const volumeValue = parseFloat(savedVolume)
|
||||
const volumeValue = Number.parseFloat(savedVolume)
|
||||
if (player.value.volume !== volumeValue) {
|
||||
player.value.volume = volumeValue
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
import { defineStore } from "pinia"
|
||||
import { ref, computed } from "vue"
|
||||
import { checkAndRefreshSongResource } from "../utils"
|
||||
import { defineStore } from 'pinia'
|
||||
import { computed, ref } from 'vue'
|
||||
import { checkAndRefreshSongResource } from '../utils'
|
||||
|
||||
export const usePlayQueueStore = defineStore('queue', () => {
|
||||
const list = ref<QueueItem[]>([])
|
||||
|
@ -14,11 +14,11 @@ export const usePlayQueueStore = defineStore('queue', () => {
|
|||
const visualizer = ref<number[]>([0, 0, 0, 0, 0, 0])
|
||||
const shuffleList = ref<number[]>([])
|
||||
const playMode = ref<{
|
||||
shuffle: boolean,
|
||||
shuffle: boolean
|
||||
repeat: 'off' | 'single' | 'all'
|
||||
}>({
|
||||
shuffle: false,
|
||||
repeat: 'off'
|
||||
repeat: 'off',
|
||||
})
|
||||
const shuffleCurrent = ref<boolean | undefined>(undefined)
|
||||
|
||||
|
@ -36,10 +36,13 @@ export const usePlayQueueStore = defineStore('queue', () => {
|
|||
}
|
||||
|
||||
if (playMode.value.shuffle && shuffleList.value.length > 0) {
|
||||
const currentShuffleIndex = shuffleList.value.indexOf(currentIndex.value)
|
||||
// 当前在 shuffleList 中的位置
|
||||
const currentShuffleIndex = currentIndex.value
|
||||
if (currentShuffleIndex < shuffleList.value.length - 1) {
|
||||
// 返回下一个位置对应的原始 list 索引
|
||||
return shuffleList.value[currentShuffleIndex + 1]
|
||||
} else if (playMode.value.repeat === 'all') {
|
||||
// 返回第一个位置对应的原始 list 索引
|
||||
return shuffleList.value[0]
|
||||
}
|
||||
return -1
|
||||
|
@ -56,19 +59,14 @@ export const usePlayQueueStore = defineStore('queue', () => {
|
|||
|
||||
// 预加载下一首歌
|
||||
const preloadNext = async () => {
|
||||
|
||||
const nextIndex = getNextIndex.value
|
||||
if (nextIndex === -1) {
|
||||
return
|
||||
}
|
||||
|
||||
// 获取下一首歌曲对象
|
||||
let nextSong
|
||||
if (playMode.value.shuffle && shuffleList.value.length > 0) {
|
||||
nextSong = list.value[shuffleList.value[nextIndex]]
|
||||
} else {
|
||||
nextSong = list.value[nextIndex]
|
||||
}
|
||||
// nextIndex 已经是原始 list 中的索引
|
||||
const nextSong = list.value[nextIndex]
|
||||
|
||||
if (!nextSong || !nextSong.song) {
|
||||
return
|
||||
|
@ -96,18 +94,16 @@ export const usePlayQueueStore = defineStore('queue', () => {
|
|||
nextSong.song,
|
||||
(updated) => {
|
||||
// 更新播放队列中的歌曲信息
|
||||
const actualIndex = playMode.value.shuffle && shuffleList.value.length > 0
|
||||
? shuffleList.value[nextIndex]
|
||||
: nextIndex
|
||||
if (list.value[actualIndex]) {
|
||||
list.value[actualIndex].song = updated
|
||||
// nextIndex 已经是原始 list 中的索引
|
||||
if (list.value[nextIndex]) {
|
||||
list.value[nextIndex].song = updated
|
||||
}
|
||||
|
||||
|
||||
// 如果歌曲在收藏夹中,也更新收藏夹
|
||||
// 注意:这里不直接导入 favourites store 以避免循环依赖
|
||||
// 改为触发一个事件或者在调用方处理
|
||||
console.log('[Store] 预加载时需要更新收藏夹:', updated.name)
|
||||
}
|
||||
},
|
||||
)
|
||||
|
||||
const audio = new Audio()
|
||||
|
@ -140,7 +136,6 @@ export const usePlayQueueStore = defineStore('queue', () => {
|
|||
|
||||
// 使用更新后的音频源
|
||||
audio.src = updatedSong.sourceUrl!
|
||||
|
||||
} catch (error) {
|
||||
console.error('[Store] 预加载过程出错:', error)
|
||||
isPreloading.value = false
|
||||
|
@ -190,7 +185,7 @@ export const usePlayQueueStore = defineStore('queue', () => {
|
|||
progress: preloadProgress.value,
|
||||
cacheSize: preloadedAudio.value.size,
|
||||
cachedSongs: Array.from(preloadedAudio.value.keys()),
|
||||
nextIndex: getNextIndex.value
|
||||
nextIndex: getNextIndex.value,
|
||||
})
|
||||
}
|
||||
|
||||
|
@ -217,6 +212,6 @@ export const usePlayQueueStore = defineStore('queue', () => {
|
|||
clearPreloadedAudio,
|
||||
clearAllPreloadedAudio,
|
||||
limitPreloadCache,
|
||||
debugPreloadState
|
||||
debugPreloadState,
|
||||
}
|
||||
})
|
||||
})
|
||||
|
|
Loading…
Reference in New Issue
Block a user